if(hp <= 0)
{
	global.enemyCount-=1;
	global.gold+=1;
instance_destroy();
}
//if (o_Hero.fw_spec <= global.fw_special +1*o_Hero.fw_level && o_Hero.fw_spec>0) 
//{mask_index = s_Empty;} 
//if (o_Hero.fw_spec < 1) {mask_index = RealSize;}